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Game maker studio 2 tutorial
Game maker studio 2 tutorial





game maker studio 2 tutorial

  • Now duplicate this sprite and call it spr_faceup_empty_card_anim_grow.
  • Add shadow effect and create a shrink animation with 6 frames.
  • Click Load Sprite and find card_bank.png.
  • Change Name to spr_faceup_empty_card_anim_shrink.
  • From the Animation menu, select Reverse.
  • Change Name to spr_facedown_card_anim_grow.
  • From File menu, select Close Saving Changes.
  • Set Number of frames to 6 and click OK.
  • From the Animation menu, select Shrink > Center.
  • Change the Name to spr_facedown_card_anim_shrink.
  • We are now going to create some animated sprites to create some more dynamics when we press the face-down card.
  • Set the Percentage to 110 and click OK.
  • We change the Name to spr_facedown_card_larger.
  • From the Resources menu, select Create Sprite.
  • To create some dynamics later on, this card will be displayed when we press the face-down card. We will then add a slightly larger version of the face-down card.
  • From the File menu, select Close Saving Changes.
  • Lets just use the default values and click OK.
  • From the Transform menu, select Resize Canvas….
  • We want to give this card a shadow, so click the Edit Sprite button.
  • Then click the Load Sprite button and load the image with the face-down card.
  • We change the Name to spr_facedown_card.
  • From the Resources menu, we select Create Sprite.
  • We will begin by loading the face-down card. We will also make some effects and animations with these images.

    game maker studio 2 tutorial

    Next we want to load the rest of the images in as sprite resources.

  • Then select Run Normally from the Run menu.
  • We want to save our work first by selecting Save All from the File menu.
  • With a room and background image, we can now try to run our game. A popup-menu should appear with our background image.
  • Click the backgrounds tab, and click the textbox that displays.
  • From the Resources menu, we select Create Room.
  • The next thing we want to do is create a room and display the background image inside of it. The default name is background0, which is fine by me.
  • Then click the Load Background button and load the image with the table.
  • We can also select Create Background from the Resources menu.
  • In the treeview, select Backgrounds, then right-click and select Create Background.
  • We start by loading the image of the table as a background resource.
  • We then create a new project, which we call MemoryGame.
  • We start by opening the Game Maker: Studio.
  • The graphics used can be downloaded here. The graphics include a background image that represents the table, a face-down card and the face-up cards. Try the memory game hereīefore we start, I have created the graphics that we will use in the game.

    game maker studio 2 tutorial

    The goal is to match all cards on the table with as few tries as possible. If they don´t match, then they are flipped face-down again. We then flip two cards face-up and if those cards match, then they are removed from the table. The game that I want to make is a memory game where we will have 12 cards faced down on a table. In this article, I am going to use Game Maker: Studio to create a game and document it as a tutorial. I actually knew about this IDE from some years ago, then as Game Maker 7 and later 8, but now I wanted to do something serious with it. I wanted to try this development tool, because it was supposed to be a very easy and fast IDE to develop games in.

    Game maker studio 2 tutorial license#

    About two months ago, I purchased a license for Game Maker: Studio Professional from YoYo Games.







    Game maker studio 2 tutorial